Simulates fabric or other woven materials.
         
         Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.
         
         Tip 
                  - Rendering is faster if the randomizing attributes (, , and ) are set to 0.
                  
- Very fine cloth textures may produce aliasing or moiré patterns, especially when viewed from a distance. If this occurs, set
                     the  value to a small non-zero value.
                  
- If you apply the cloth texture as a bump or displacement, set the  and  to white, the  to black, and use the  attributes ( and ) to control the intensity of the bump/displacement effect. 
                  
- Decrease the bump node’s  value to provide greater definition in the bump/displacement effect. Generally, the  and  values should be very low (less than 0.1).
                  
 
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                   The color of the area between the warp (U direction) and weft (V direction) threads. The colors blend into the  at their edges. A lighter  simulates a cloth with softer, more translucent threads.
                   
 
-  , 
- 
                
                   U and V thread colors. Double-click the color bar to open the  and select colors.
                   
 
-  , 
- 
                
                   U and V thread widths. If the thread width is 1, the threads touch with no gap between them. If the thread width is 0, the
                     thread disappears. The range is 0 to 1. The default value is 0.75.
                   
 
-  , 
- 
                
                   The waviness of U and V threads. Use to create special weave effects. The range is 0 to 0.5. The default value is 0.
                   
 
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                   Smears the texture randomly in U and V directions. Adjust the  value to create natural-looking cloth with irregular threads, or to prevent aliasing and moiré patterns on very fine cloth
                     textures. The valid range is 0 to infinity. The range is 0 to 1. The default value is 0.
                   
 
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                   Randomizes the width of each thread along its length by subtracting a random amount (between 0 and the  value) from the  and  values. For example, if  is greater than or equal to the , some threads disappear at certain points along their length. The range is 0 to 1. The default value is 0.
                   
 
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                   Randomizes the brightness of each thread along its length by subtracting a random amount (between 0 and the  value) from  and  (similar to ). The range is 0 to 1. The default value is 0.