For more information on the displacement material, see Displacement material. 
         
         Find this material in the Create bar. 
         
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                  Connect a one-dimensional (height) displacement map to this attribute to create surface relief for your model. The default
                     displacement value is 0. 
                   
 
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                  Connect a three-dimensional (x, y, z) displacement map to this attribute to create surface relief for your model. 
                   
 
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                  Tweak this attribute to adjust the effect of your vector displacement map, for example, to make it more or less pronounced.
                     
                   
 
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                   : Select  if your vector displacement map uses a floating point encoding format such as .exr or 32-bit floating point .tif. 
                    : Select  when your vector displacement map is defined by a fixed point encoding format such as .jpg or .bmp. 
                   Note 
                        If you are using Mudbox to create your vector displacement map, you must use the .exr/.tif formats and select  as your . 
                         
 
 
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                  Indicates the vector basis for your vector displacement map. 
                    : vector displacement in x, y, z world space co-ordinates. 
                    : vector displacement in x, y, z object space co-ordinates. 
                    : 
                   
                     - x: vector space displacement in tangent direction 
- y: vector space displacement in normal direction 
- z: vector space displacement in binormal direction 
 
 
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                  Use this attribute to connect a map that provides a tangent for your surface. This attribute is only applicable if you select
                      as your vector space.