The following procedures describe how to create springs within or between objects, and how to create springs with emitted particles.
To create springs within an object or between two objects
To cancel spring creation after you click Create, press the Esc key. Springs will still be created, but only those that were created before you cancelled the process.
To create springs on emitted particles
You can optionally select specific particles to receive the springs.
When you rewind, the particles and springs disappear. When you play the animation, the springs appear with the particles and influence their motion. Springs won’t be created on any particles that were not visible when you created the springs.
You can edit the emitter after creating the springs. The springs appear wherever the particles are emitted.