When high quality interactive shading is turned on, the scene views are drawn in high quality by the hardware renderer. This lets you see a very good representation of the look of the final render without having to software render the scene.
The following is not supported:
To turn on high quality shading
Renderer > High Quality Rendering >
These are descriptions of the options in the Hardware Renderer Display Options window.
If hardware rendering cannot process a shading network on board the graphics hardware, the shading network is evaluated and converted to a file texture (2D image) that the hardware renderer can use.
This option specifies the dimension of the resulting texture. Affected channels are color, incandescence, ambient, reflected color, and transparency. The default value is 128, which means that any baked color images will have a dimension of 128 by 128 pixels.
If hardware rendering cannot directly process a shading network on board the graphics hardware, the shading network is evaluated and converted to a file texture (2D image) that the hardware renderer can use.
This option specifies the dimension of the resulting texture. The default value for this option is 256, which means that any baked bump images will have a dimension of 256 by 256 pixels.