For a description of the  utility, see Single Switch.
         
         Switches single float attributes, like a  or .
         
         
         To use the  utility
         
         
            - Create a material and assign it to all the objects in the scene. 
- Map a texture to the material’s  attribute. Adjust the texture’s attributes and 3D placement if necessary.
               Tip 
                     If  is on in the  section of the texture’s , the rendered result is much smoother.  is on by default.
                      
 
- In the ’s , place the cursor over the  attribute, then right-click  from the pop-up menu.
            
- Select the  utility from  in the  window. 
               The ’s  appears.
                
- Open the  (Window > Outliner) and middle-select one of the objects for which you want object-specific bump mapping. Drag it to the  column of the .
            
- Click the name displayed in the  column then click the Map Item button (or right-click over the  column and select  from the pop-up menu). 
               The  window appears.
                
- Select another texture. The  column now displays the new texture. Adjust the texture’s attributes to get the look you want. Notice in  that only one of the object’s bump map changes as you adjust the attributes.
            
- Now change the Default attribute in the ’s . The bump maps on the other objects in the scene adjust according to the value you enter.
               The following shows how the connections display in :