For a description of the  utility, see Bump 2d.
         
         To bump map layered textures using 
         
            - Map a 2D texture to a material’s  attribute.
            
- Map a 3D texture to one of the 2D texture’s  attributes (such as V Color).
            
- Double-click the bump2d swatch in the  to open the bump2d’s  and turn  on. Maya bump maps both textures.
            
To cascade, or stack, bump maps
         
         
            - In the , create two 2D textures and a material.
            
- Create a  utility node.
            
- Middle-drag the first 2D texture swatch over the  utility swatch.
            
- Create another  node and middle-drag the second 2D texture swatch over the new  utility swatch. 
            
- Middle-drag this  swatch over the first  swatch. 
               The  appears. 
                
- From the  menu, select .
            
- From the  menu, select .
            
- Select  from the  column and the  from the  column.
            
- In , middle-drag the first  utility swatch over the material swatch to assign both bump maps to a material’s attribute.
               TipIf you bump-map a material that uses environment maps, connect the  attribute of the bump node to the  attribute of the  texture, as well as to the  attribute of the material. Otherwise, the environment does not reflect correctly in bumpy areas. 
                      Maya provides a MEL script that does this for you. After you connect the  of the environment map to the  of the material, type cnctBumpProjNormal shader-name in the command line (where shader-name is the name of the material).
                      
 
To delete a bump2d map
         
         
            - Open the material’s .
            
- Right-click the word .
            
- Select  from the pop-up menu.