You can give particles any amount of transparency. For software render particle types (Cloud, Blobby Surface, Tube), you must set a transparency attribute in the material that controls the particle object’s color. See Rendering for details. Do not add a per object or per particle opacity attribute to a software render particle type. The attribute value has no effect when you software render the scene.
For hardware render particle types, you can add a per object or per particle opacity attribute. See the procedures that follow. Note that if you add per object and per particle opacity attributes to a hardware render type, the per particle attribute controls the opacity.
To add and set a per object opacity attribute
The Opacity attribute is displayed in the Render Attributes section of the Attribute Editor.
A value of 0 makes all particles in the object completely transparent. A value of 1 makes the particles completely opaque. Values between 0 and 1 create partial transparency. This attribute is keyable.
To add and set a per particle opacity attribute
The opacityPP attribute is displayed in the Per Particle (Array) Attributes section of the Attribute Editor.
To eliminate the display of individual particles, add a per particle opacity attribute to the particle object, then use the Component Editor to assign the particle an opacityPP value of 0.