Convert Paint Effects to polygons

 
 
 

You can convert Paint Effects strokes to polygonal meshes, including construction history, using Modify > Convert > Paint Effects to Polygons.

This allows you to:

You can edit brush attributes and see the effect on the output mesh. Shaders that closely match the look of the Paint Effects render are automatically generated and assigned to the resulting meshes. You can optionally choose to output color per vertex and also to bake lighting onto the mesh.

Note

To optimize converting Paint Effects to polygons, see Optimizing Paint Effects Mesh quality.

For descriptions of the options in the Convert Paint Effects to Polygons Options window, see Modify > Convert > Paint Effects to Polygons.