Edit bend nonlinear deformers

 
 
 

After you create the bend deformer, its handle is displayed in your scene and its nodes are listed in the Channel Box. The nodes include the bend handle node (default name: bendnHandle), the bend handle shape node (bendnHandleShape), and the bend deformer node (default name: bendn).

You can edit the effects of the bend deformer by editing the bend handle node and the bend deformer node. You can move (translate), rotate, and scale the bend handle to edit the effects of the deformation. You can also edit the bend deformer node’s keyable attributes (channels), which are displayed in the Channel Box.

Tip You can also paint weights to adjust the effect of the deformer. See Paint nonlinear deformer weights.

To manipulate bend deformer handles

  1. Select the bend deformer node (default name: bendn).
  2. Select the Show Manipulator Tool (default shortcut: t key).

    Manipulators display on the bend deformer handle. These enable you to edit attributes interactively.

  3. In the scene, select one of the manipulators on the bend deformer handle and -drag to edit.

    The Channel Box updates the values you are changing.

To edit bend deformers by moving, rotating, or scaling the handle

  1. Select the bend deformer handle node (default name: bendnHandle).
  2. Do one of the following:
    • Move (translate), rotate, or scale the handle to change the effect of the deformation.
    • Move or rotate the handle pivot point by pressing (Linux and Windows) or (Mac OS X) key, move the pivot point, and then press the or key again.

To edit bend constraint channels with the Channel Box

  1. Select the bend deformer node (default name: bendn).

    One quick way to select the bend deformer node is to select the object being deformed, and then select the bend deformer node in its history from the Channel Box (under INPUTS).

    Note that you can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control).

  2. Click the name of the channel you want to edit.
  3. In your scene, -click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel. As you move the mouse, note that pressing the gives you finer control, and pressing the key gives you less control.

To edit bend deformer attributes

  1. Select the bend deformer node (default name: bendn).
  2. Open the Attribute Editor by selecting Window > Attribute Editor or use the default shortcut +a.
  3. Edit the attributes.

    For more information on bend deformer node attributes, See bend.

To delete a bend deformer

  1. Select the bend deformer handle.
  2. Select Edit > Delete or use the default shortcut (Linux and Windows) or (Mac OS X) key.

    The bend deformer handle, bend deformer handle shape, and bend deformer nodes are all deleted. However, the object still has the tweak node as an input node, so any tweaks you might have made are preserved. Also, note that the various input nodes that structure the evaluation of the deformation are not deleted.

Related topics