Reset transformations sets the transformations on the selected objects back to zero. This undoes any transformations since the object was created or the last “freeze”.
Freeze transformations makes the current transformations on the selected objects be the objects’ zero position.
Perform a freeze transform before executing operations such as stitch, align, attach, sculpt, wire, and wrinkle; or delete history before doing freeze.
Modify > Reset Transformations, Freeze Transformations >
Use the options to control which types of transformations (translate/move, rotate, scale, joint orientation) are reset or frozen.
Freeze Transformations does not affect the translation transforms of joints because their translation transforms are required to define the lengths of their bones.
The normals on polygonal objects will be frozen.
Normals will not be frozen on a polygonal object that has been negatively scaled.