creates a plane of symmetry that mirrors the selected object. You can position the symmetry plane using the manipulator.
Changes that you make to the original object are then updated on the mirrored object. This can make symmetrical modeling of
certain types of objects much easier (for example, creating an environment with streets, creating a skateboard park).
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Specifies the pair of axes to mirror the object across: , , or .
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Combines the original object and the mirrored object into a single mesh. Subsequent changes that you make to the original
object are not updated on the mirrored object as a result.
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Vertices within this distance of each other will be merged. This option is only available when the Merge with original setting
is turned on.