The following are attributes for mental ray area lights created using a Maya area light.
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When on, creates a mental ray for Maya area light. This option is disabled by default.
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This is the shape of the area light source. Select from the drop-down list:, , , and . The default is .
Select if you wish to use your own light shader to define the light shape.
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This represents the total number of sample points emitted from the light. The default is 8. Values greater than 8 increase the quality by reducing
graininess, but may increase rendering cost.
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To reduce rendering cost and time, it is not necessary to use a high number of sample points after a light ray has been reflected
or refracted several times. This attribute represents the number of bounces that the light ray should go through before it
uses the values instead.
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This can be used if you want the area light object to be visible when rendered. The default is off.
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Use in conjunction with the option when you want the area light to be visible in your render. Use the slider to increase or decrease the intensity of
the area light object in your render.
This attribute does not affect the intensity of the light being given off; it only affects the visible portion of the light.
For example, by increasing the shape intensity, the area light in your render appears brighter, but the objects in your scene
do not become more well lit.