You can use the Paint Hair Follicles Tool to add dynamic hair to a NURBS or polygonal surface, to remove hair, or to paint follicle attributes of an existing hair system.
The Paint Hair Follicles menu item is located under the nHair menu in the nDynamics menu set (nHair > Paint Hair Follicles).
For more information, see Create your own hair on surfaces and Paint hair follicles. See also How Artisan brush tools work of the Artisan guide.
These are descriptions of the options in the Paint Hair Follicles Settings window. For descriptions of the attributes in the Tool Settings editor, see Artisan Tool Settings of the Artisan guide.
These are descriptions of the Paint Modes you can select in the Paint Hair Follicles Settings window.
Adds follicles to the surface as you paint. The follicles that are created and their appearance are based on the Density, Points Per hair and Hair Length settings in the Paint Hair Follicles Settings window.
To create a new hair system, select Create New from the Hair System drop-down list and then paint on the surface. To paint hair on an existing hair system, select the hair system from the Hair System drop-down list and then paint on the surface.
Adds passive follicles to the surface as you paint. Passive follicles draw their attributes and behavior from their neighboring active follicles/curves at the start of the simulation. For more information about passive curves, see Passive Fill.
These are descriptions of the options you can select once you’ve specified a Paint Mode.
Select the follicle attribute to paint using the EditFollicle AttributesPaint Mode. Specifically, you can paint Clump Width Mult, Damp, Start Curve Attract, Attraction Damp, Density Mult, Curl Mult, Clump Twist Offset, Color Blend, Braid, Hair Scale, Inclination, Roll, Polar, Surface Inset, Stiffness.
If Paint Mode is Creating Follicles, then select the type of hair output. For descriptions of hair output types, see Hair Output.
If Paint Mode is Creating Follicles, this value represents the number of points (segments) each new hair has. As this value increases the hair curve becomes smoother. If the Paint Mode is Trim Hairs or Extend Hairs, this value represents the number of points along the hair affected by the operation.
The length of the hair in world space units (default grid units in the scene views). See Length.
You can specify a follicle color override if you select EditFollicle Attributes as the Paint Mode and then select Color Blend as the attribute. You control the value of the Color Blend by adjusting the Value in the Tool Settings editor. A value of 1 means the follicle color overrides the hair system color; whereas a value 0 results in the follicle color having no effect on the hair system color. A value between 0 and 1 results in a blending between the Follicle Override Color and the hair system color.