Exports all objects or selected polygon and NURBS objects to an Alembic-based GPU cache file. If you select multiple object hierarchies in the scene and select Export Selection, a GPU cached is saved for each object hierarchy.
By default, GPU cache files are saved in the cache\alembic folder of the current Maya project.
Pipeline Cache > GPU Cache > Export All >
Pipeline Cache > GPU Cache > Export Selection >
Opens the GPU Cache Export Options window, which lets you set options for exporting scene objects to Alembic-based GPU cache files.
(Available only when Optimize Hierarchy is on.) Specifies the maximum number of vertices contained in a single draw primitive. The default value of 40000 may be ideal for most Maya supported graphics cards. When set to the default value, after optimization, each object in the GPU cache file(s) will have no more than 40000 vertices. This value can be set higher depending on the memory available on your system graphics card.