Modify > Convert > Geometry to Bounding Box

 
 
 

Converts selected polygon geometry to bounding boxes.

Modify > Convert > Geometry to Bounding Box >

Opens the Convert Geometry to Bounding Box Options window.

Name

Specifies the name of the new bounding box object. If you do not specify a name, the bounding box object inherits the name of the original object.

Name suffix

Specifies the name appended to the new bound box object. By default, a _BBox suffix is added to the bounding box Name.

Represent hierarchy as

One bounding box

Creates a single instance of a bounding box that represents all objects in the hierarchy.

One bounding box per shape

Creates a bounding box for each object in the grouped object hierarchy.

Combine resulting bounding boxes

When One bounding box per shape is on, select this to automatically apply Mesh > Combine to the resulting bounding boxes.

Color
Click the Color swatch or use the slider control to specify the shading color of the bounding box.
Keep original
When on, the original object or hierarchy remains in the scene after the conversion to a bounding box. When off, the original object or hierarchy is deleted and only the converted bounding box remains in the scene.