Converts selected polygon geometry to bounding boxes.
>
Opens the window.
-
-
Specifies the name of the new bounding box object. If you do not specify a name, the bounding box object inherits the name
of the original object.
-
-
Specifies the name appended to the new bound box object. By default, a suffix is added to the bounding box .
-
-
Creates a single instance of a bounding box that represents all objects in the hierarchy.
-
-
Creates a bounding box for each object in the grouped object hierarchy.
-
-
When is on, select this to automatically apply to the resulting bounding boxes.
-
-
Click the swatch or use the slider control to specify the shading color of the bounding box.
-
-
When on, the original object or hierarchy remains in the scene after the conversion to a bounding box. When off, the original
object or hierarchy is deleted and only the converted bounding box remains in the scene.