You can create a template that lists the character's nodes and attributes for which you'll most commonly want to save and reload animation. The template file works as a filter, telling Maya which nodes and attributes you're targeting when you save or reload animation on this character.
Within a character template, you can also create views that let you load and save animation for only a specific subset of the character, such as the arms or the legs. Using the individual template views you can load animation separately onto the different character body parts, without affecting animation on the rest of the body.
To create a character template
For example, set the Hierarchy option to indicate whether you want to save the nodes and attributes for selected objects only (Selected), or selected objects and any child objects (Below).
Maya saves the template file in XML format, in the location you specify in the Template Path field.
To add individual views to a template
A Replace File warning appears to confirm you want to overwrite the existing template file to add the new view. (Click Yes.)
Once you have defined the template and any views you want for the character, you can use the template when saving animation from this character, or loading animation on to this character to give Maya instructions on how to load the imported animation. See Import animation based on a template.