You can set your output mesh properties, such as generating per vertex data or mesh resolution before or after you convert
your fluid object to a mesh.
To set fluid output mesh properties
- Select the fluid container.
- In the , click the fluidShape tab.
- In the section, do the following:
- To set the size of the polygons in the fluid output mesh, set . See Mesh Resolution.
- To generate per-vertex shading data, turn on one of more of the following attributes: , , and . See Color Per Vertex, Opacity Per Vertex, and Incandescence Per Vertex.
- To generate per-vertex velocity data for motion blur, turn on . See Velocity Per Vertex.
- To make the normals on a fluid output mesh smoother, turn on . See Use Gradient Normals.
- To generate a UVs for texture mapping, turn on . This creates a UV set and the UVW color set.
Note
If the is set to ( section of the FluidShape node), the UVW values move with the flow of the fluid. Otherwise, they are like a fixed project
based on the fluid bounds.
See Uvw Per Vertex.