This example workflow describes how to set up the audio for an animation that begins with a flash of lightning and ends with some rain fall. You want to play the sound of thunder after the lighting strike, and end with the sound of rain falling. You have two different sound files, thunderstorm.aiff and rainstorm.aiff.
The following steps describe how to import and play the two sound files with the animation.
To play multiple audio files with animation
Audio nodes for the two sound files are created, and solid lines representing each sound file display in the Time Slider.
Now that you have the sound files imported, you can adjust the timing of when they will play.
The thunderstorm audio node attributes display in the Attribute Editor.
This sets the thunderstorm audio to play at frame 72 - or 3 seconds into the animation - so that the first rumble of thunder occurs just after the lightning animation plays. (3 seconds at the default Time Unit of 24 frames per second).
Click (near the Playback controls) to open the Time Slider preferences and ensure that Playback Speed is set to Real-time [24 fps].
The thunderstorm sound waves in the Time Slider now display at frame 72.
The rain sound now begins at frame 120, or 5 seconds into the animation.