With the you can publish swatches (for example, a swatch for a blinn shading node) by publishing the node’s associated message attribute.
Swatches provide you with visual feedback on shading node properties.
To publish a swatch
- Open the (Assets > Asset Editor).
- Select the asset containing the shading node and click the Pin Asset icon .
- Expand the shading node’s attribute list and select the attribute.
- Publish the attribute to the asset by either clicking the button () or the button ().
Note
Since the attribute will publish with the default name , it is best that you publish this attribute with a more meaningful, custom name. This is especially important when an asset
contains multiple published swatches for multiple shading nodes.
- Publish additional controls for the shading nodes (for example, color, transparency, etc.).
Open the asset in the to see that the swatch now appears in the section. Modify attributes related to the shader to update the swatch accordingly.