You can display 32-bit floating point HDR images in the Render View and use the Color Management options to control the color profile associated with the image file and the display output. You can also apply color grading and preview it in the Render View window, as well as specify a custom calibration file.
Furthermore, with this feature, you can adjust the image contrast and exposure. This way, you can view details in over-bright and over-dark regions of an HDR image.
Using color management with HDRI in the Render View
By selecting this option, the Render View displays a 32-bit floating point version of your image. This way, color management can use the floating point values to perform its operations correctly. Also, if you are using a output device that is capable of displaying HDR color values, this mode allows you to obtain the full float color values.
You can also render HDR images with mental ray for Maya. Select any of the float or half-float formats from the Data Type drop-down list in the Framebuffer section of the Quality tab in the Render Settings window.
Using LUT files with color management
The Display Color Profile attribute determines your input to the LUT file. Most LUT files receive linear or logarithmic input. Set Display Color Profile to Cineon log so that your LUT file receives logarithmic input.