 
  
 
         
         The bake options in the  menu button let you bake the final animation generated in MotionBuilder onto a HumanIK skeleton or Custom rig in Maya. 
            
NoteOnce animation is baked into the Maya scene, your live connection is automatically disabled and can be re-enabled at any time
                  using the  window or  menu. 
               
            To bake live animation to a skeleton
         
         
            - Send your HumanIK defined character to MotionBuilder and apply motion capture data. See Stream animation to a skeleton. 
            
- In Maya, ensure the target for the animation is selected as the current character in the Character menu, and the name of the remote character displays in the Source menu. 
            
- Select  >  in the  to bake the retargeted animation to a skeleton. >  in the  to bake the retargeted animation to a skeleton.
To bake live animation to a Custom rig
         
         
            - Send your HumanIK defined character to MotionBuilder and apply motion capture data. See Stream animation to a Custom rig. 
            
- In Maya, ensure the target for the animation is selected as the current character in the Character menu, and the name of the remote character displays in the Source menu. 
            
-  Select  >  in the  to bake the animation to a Custom rig. >  in the  to bake the animation to a Custom rig.
NoteBaking a live connection automatically adjusts the time range in Maya to reflect the total of the time ranges in both Maya
               and MotionBuilder.