You can bake animation from layers just as you bake other keyframe animation. Using the , you can choose whether you want to preserve your original animation layers after baking.
To bake animation from layers
- Select the objects in your scene whose layered animation curves you want to bake.
- From the main menu bar, select Edit > Keys > Bake Simulation > .
- In the window, select the bake options you want to use. For example:
- Use the options to specify whether you want the animation baked to the , or to a new layer.
- Turn on if you want the selected object’s attributes removed from any associated layers after their animation is baked.
Warning
When is on, the selected object’s keys will be removed from any associated layer that is not muted. If your workflow is to use
layers like takes, mute all layers with keys that you want to preserve before baking layers.
- Turn on if you do not need your result animation to have one key per frame.
- Click .
Depending on the options you select, animation from the selected object is merged with the in your scene, or a new layer called is added to the stack.