Effects Assets are composed of Dynamics-related nodes, including fluid effects, Nucleus, and nCloth nodes, encapsulated in
an advanced asset. Not all encapsulated nodes are published to the asset. To see the nodes published to the asset, expand
the section in the effects asset . For more information on Assets, see What are assets.
Nodes that are published to the asset use the following naming conventions:
Published node name |
Node type |
Role in asset |
childAnchor |
transform |
Published when the node needs to be parented to an object outside the asset. |
selectionTransform |
transform |
Published to transform encapsulated nodes of a freestanding effect. |
nucleusSolver |
nucleus |
Solves Nucleus object interaction, including passive collision objects outside the asset. |
targetFluid |
fluidShape |
Fluid container that is emitted into for fluid emission, including the surface of objects outside the asset. |
targetParticle |
nParticleShape |
nParticle object that is emitted, including the surface of objects outside the asset. |
exampleFluidEmitter |
fluidemitter |
Fluid emitter when emitting from a surface, including surfaces of objects outside the asset. See the Note below.
|
exampleParticle Emitter |
emitter |
nParticle emitter when emitting from a surface, including surfaces of objects outside the asset. See the Note below.
|
exampleParticle |
nParticleShape |
nParticle object when the effect fills an object with nParticles (). See the Note below.
|
exampleNCloth |
nClothShape |
nCloth object used in the effect. See the Note below.
|
NoteIf a node in the effects asset is published as an example node (for example, exampleFluidEmitter), when the asset is applied
to an object in the scene (), the example node is used to the attributes on the corresponding object.