In the ’s , the mental ray section contains the following options: 
         
          
              
            
 
            These are the options in the  section. 
            
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                     Turn this on if the material is fully opaque. It should assist in speeding up mental ray rendering. 
                      
 
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                      Tweak this transparency threshold so that all surface points that are less opaque than specified by this attribute will be
                        considered non-existent. For example, a value of 0.05 removes all surface points with a transparency of 99.5% or more.This
                        allows your object to appear cut out from the texture. An example is to map an image of a tree to a flat plane and use opacity
                        to cut away the parts of the tree that are not there. 
                      
 
 
          
              
            
 
            These are the options in the  section. Each shading group can have individual contour rendering attributes defined. Set the following options to achieve
               the desired look. See also Contours. 
            
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                     Enables contour rendering for all objects associated with the shading group. 
                      
 
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                     The color of the contour lines. This attribute can only be a color and cannot have a procedural or texture map connected to
                        it. 
                      
 
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                     The alpha of the contour lines. 
                      
 
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                     The width of the contour lines. 
                      
 
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                     If off,  is specified as (fractional) number of pixels. If on,  is specified in percents of the horizontal image resolution thus maintaining the relative contour size if the resolution
                        changes. 
                      
 
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                     If on,  is specified in percents of the horizontal image resolution set by the user. 
                      
 
 
          
              
            
 
            These are the options in the  section. 
            
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                     Use this for backwards compatibility as it disables automatic translation of Maya shaders. Only the mental ray ports are evaluated
                        and exported. 
                      
 
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                     When turned on, these both insert additional helper shaders into the export stream. These shaders are required if you want
                        to write custom shaders that cooperate with the Maya base shader package delivered with mental ray for Maya. These options
                        are for advanced mental ray for Maya users only. 
                      
 
Note 
                  The  attribute is available for backward compatibility. It should not be used for tuning and should be disabled in most cases.