You can automatically organize your layer-related nodes into assets, making it easier to see the connections between your objects and layers in the Hypergraph.
To organize layers into assets
An asset is created for each layer in the stack. An asset called BaseAnimation_Asset is also created to encapsulate the base animation curves for objects that have animation layers. (See BaseAnimation.)
The related nodes for each layer (including the layer node, blend nodes, and animation curves) are automatically placed in the asset. The layer node is added at the top level, and the blend nodes and animation curves are each grouped in separate sub-assets.