This toolbar provides a set of global controls for managing skeleton definitions: saving and loading skeleton definitions to and from files, locking the current skeleton definition. It also offers controls for enabling and configuring mirror matching mode, and for applying and saving mapping templates.
Creates a new, blank skeleton definition. Opens the Custom Rig tab in the Character Controls window. |
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Create a new, blank Custom rig definition. |
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Locks and unlocks the current skeleton definition. |
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Toggles mirror matching mode. See also Mirror Matching. |
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Opens the Load Skeleton Definition window, which lets you apply a mapping template and map multiple bones automatically by name. See Load Skeleton Definition window. |
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Opens the Save Skeleton Definition window, which lets you save a mapping template that can be loaded at a later date. See Save Skeleton Definition window. |
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Deletes the current skeleton definition. |