FBXExportAxisConversionMethod

 
 
 

FBXExportAxisConversionMethod [none|convertAnimation|addFbxRoot];

FBXExportAxisConversionMethod -q;

This command lets you set an export conversion method. See Axis conversion for more information.

None

No conversion takes place and the exported data is unaffected.

Convert animation

Recalculates all animation FCurves so their values reflect the new World system.

Add FBX_Root node

Adds a transformation node to the top of the scene to contain the transformations needed to transport the data into the new World system. This option facilitates backward compatibility as it generates the FBX file the same way as earlier releases of the plug-in.

Note

If the plug-in does not detect a need for the conversion, no Fbx_Root node is added.