Creates a container for fluids with an Emitter.
Fluid Effects > Create 3D Container with Emitter >
Turn this option on to parent the emitter to the container. When the emitter is parented to the container, selecting the container automatically selects the emitter automatically.
If you intend to put your emitter on a motion path, you should create or add it unparented.
To unparent an emitter, select the emitter then choose Edit > Unparent.
Sets the dropoff value for fluid emission. For Volume emitters the dropoff specifies how much the emission drops off as you move away from the volume axis (dependent on the volume shape). For Omni emitters the drop off is based on the emission point and radiates out from Min Distance to Max Distance.
Cycling emission restarts the random number stream after an interval in frames, specified by the attribute.
Setting Cycle Emission to Frame and Cycle Interval to 1 causes the random stream to restart every frame. Cycle Interval values greater than 1 can be used to generate cycles for games work.
This resets only the random stream used by the emitter. It does not reset the random number stream used by MEL, shaders, and so on. Note also that the Frame option resets at most once per frame. However, over sampling does not affect the results.