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Sets the frame after which the dynamic behavior of the locator begins.
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The default buoyancy of 0.5 floats the object half in and half out of the water.
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Models the effects of friction and viscosity of the water on the object’s motion.
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Models the effects of friction and viscosity of the air on the object’s motion.
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Set this to the height of the floating object with the object center at the locator position. The bottom of the object then
sits on top of the water if the buoyancy is near 1.0 (like a beach ball) and hovers just below the water surface if the buoyancy
is near zero. It sinks when the buoyancy is less than zero.
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Sets the force of gravity exerted on the floating object.
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For natural motion relative to the water, set the this option to match the on the ocean shader, and leave at the default setting, 9.8.
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Sets the Y translation value for the locator at the . You could use a positive value to drop an object into the water
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Includes notes describing the locator attributes.
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Sets the X rotation value for the locator at the .
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Sets the Z rotation value for the locator at the .
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Defines the length of the boat in world space units. For natural motion, make this value the same as the length of the boat
geometry.
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Defines the width of the boat in word space units. For natural motion, make this value the same as the width of the boat geometry.
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Sets the rolling motion of the boat from side to side.
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Sets the pitching motion of the boat so that the front end rises or falls in relation to the back end.
Motor boat locators additionally have the following attributes.
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Sets the X translation value for the locator at the .
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Sets the Z translation value for the locator at the .
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Sets the Y rotation value for the locator at the .
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Sets the velocity of the boat, comparable to opening or closing the throttle in a boat.
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Sets the angle of the rudder to make the boat turn.
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Sets how much the front of the boat rises when the throttle is “open.”
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Sets how much the boat rolls to the side as it turns.