Allows you to select a new name and location for the scene file.
These options define how Maya saves file textures created with the 3D Paint Tool when you save a scene.
Saves file textures only if the painted character is not referenced. When this option is selected, Maya uses the file textures from the referenced file, even if you save the scene with a new name. If the character is not referenced and you save a copy of the scene with this option selected, Maya creates a copy of the file textures.
This refers to the jiggle deformer requiring disk cache, which is implemented as a DG node and gets updated during a file save.
Does not save a copy of the jiggle disk cache file. Use this option to prevent the copy from being created and save disk space.
In both the New Project and Edit Project windows, there is a Disk Cache option in the list of Project Locations (File > Project Window). This allows you to set the default directory in which to store the jiggle deformer’s disk cache files.