Fields > Uniform

 
 
 

This creates a Uniform field. See Work with uniform fields.

Fields > Uniform >

Magnitude

Sets the strength of the uniform field. The larger the number, the stronger the force. A positive number pushes the influenced object away. A negative number pulls the object toward the field.

Attenuation

Sets how much the strength of the field diminishes as distance to the affected object increases. The rate of change is exponential with distance; the Attenuation is the exponent. If you set Attenuation to 0, the force remains constant over distance.

Direction X, Y, Z

Specifies the direction the uniform field pushes objects.

Distance

Use Max Distance

If you turn on Use Max Distance, connected objects within the area defined by the Max Distance setting are affected by the uniform field. Any connected objects outside the Max Distance are not affected by the uniform field.

If you turn off Use Max Distance, all connected objects are affected by the uniform field, no matter how far away they are from the uniform field.

Max Distance

Sets the maximum distance from the uniform field that the field is exerted. You must turn on Use Max Distance for Max Distance to take effect.

Falloff Curve

See Falloff Curve.

Special Effects

Apply Per Vertex

Sets where the field emanates from the object. If you turn on Apply Per Vertex, each individual point (CV, particle, vertex) of the chosen object exerts the field equally at full strength. If you turn off Apply Per Vertex, the field is exerted only from the average position of the specified points.

If you are using the Attribute Editor, open the Special Effects section to display the Apply Per Vertex attribute.