Creates the fire effect.
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Sets the options when creating a fire effect. Here are the options:
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Name of the object to which the Fire effect will be applied. Omit this entry if you’ve selected an object in the workspace.
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Name of the emitted particle object. If you provide no name, Maya uses a default name.
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Click the pull-down menu to select , , , or emission. You cannot change this option after creation.
To emit from CVs, vertices, edit points, particles, or a position not associated with an object, you must select or . You can select only for NURBS or polygonal surfaces. You can select only for NURBS curves. See Change emitter attributes with workspace manipulators for more details.
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Sets how much flame appears in relation to transparent space. This affects the brightness of the flames.
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The Fire effect displays emitted particles as the Cloud particle render type. These attributes set how large the radius of
each particle cloud is at the start and end of its lifespan. This controls the size of the flame and how the size diminishes
during its lifetime.
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Sets the brightness of the fire.
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Sets the emission spread angle. This angle defines a conical region where the particles are emitted randomly. You can enter
a value between 0 and 1. A value of 1 means 180 degrees. Valid for Directional Point and Curve emitters only.
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Sets how quickly the flames move.
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Sets the direction the flames move. It also controls the direction of the directional point emitter.
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Sets how much the flame speed and direction are perturbed.
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Scales the , and , , , and .
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Sets how many seconds each emitted fire particle lives. Available in the Attribute Editor only (with emitted particle object selected).
Additional tips
You can alter the fire’s appearance by tuning the values of the following attributes of the emitted particle object.
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Controls the per particle lifespan. A creation expression controls this attribute. To edit the expression, select the emitted
particles, right-click the attribute box in the ’s section, then select .
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Sets the radius of the particle cloud from birth to death using a ramp. To edit the ramp, select the emitted particles, right-click
the attribute box in the ’s section, then select arrayMapper1.outValuePP > Edit Ramp.