Splits the selected faces to let you push or pull the center of the original polygon.
For example, a four-sided polygon (quad) is split into 4 three-sided polygons with one shared vertex in the middle. A manipulator
appears after the operation to let you further transform the vertex.
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Specifies the X, Y, Z direction and distance the new vertex will be offset from the original face.
Determines the coordinate space for the offset.
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Specifies the offset in world space units. That is, the vertex will be offset based on absolute X, Y, Z values.
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Specifies the offset in local space units. That is, the vertex offset will occur relative to the object units.