Edit Deformers > Blend Shape > Swap

 
 
 

Edit Deformers > Blend Shape > Swap >

Specify Node

If the base object shape you selected is influenced by only one blend shape deformer, you don’t need to set Specify Node on. If on, you can specify BlendShape Node and Existing Nodes. Default is off.

BlendShape Node

Specifies the name of the blend shape deformer whose target object shapes you want to swap. Only available if Specify Node is on.

Existing Nodes

Lists all the blend shape deformer nodes in the scene, and indicates the blend shape deformer whose target object shapes you want to swap. Only available if Specify Node is on.