Use to create curve point locators where two or more independent curves touch or cross one another in a view or direction. is commonly used with , , and .
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In 2D and 3D creates intersection points where the curves cross one another in the active view.
In 3D Only creates intersections only where curves actually touch one another.
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Specifies which axis or view to use to create intersection points.
X, Y, and Z create intersections along the direction of the axis chosen.
Active View create intersections in the active camera view.
Free lets you specify the axis of intersection in the boxes.
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creates intersections for all selected curves.
creates intersections for only the last curve selected. Turn this on to create intersections where several curves overlap
one curve.
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uses the value in the part of the window.
lets you enter a value to override the value in the window.
Note
Several NURBS menu items provide as way to increase how precisely Maya creates a curve or surface. For example, you can create a revolved surface with a preset
number of sections or you can enter a low value to create more surface sections.