Change deformation order

 
 
 

To change deformation order

  1. In the scene, move the pointer to the object being deformed and -click.

    A marking menu is displayed.

  2. From the marking menu, select Inputs > All Inputs.

    The List of input operations window is displayed for the selected object.

    Move the pointer over the name of the deformer whose order you want to change. -drag over the name of the operation you want the deformer to precede, and release the mouse button.

To change point tweaking’s deformation order

  1. In the scene, move the pointer to the object being deformed and -click.

    A marking menu appears.

  2. From the marking menu, select Inputs > All Inputs.

    The List of input operations window is displayed for the selected object.

  3. Move the pointer over the name of the tweak node (default name: tweakn) whose order you want to change.
  4. -drag over the name of the operation that is where you want point tweaking to take place, and release the mouse button.