jiggle

 
 
 

Jiggle Attributes

Enable

Select one of the following options.

Enable

The jiggle deformer is on. Enable is the default setting.

Disable

The jiggle deformer is off.

Enable Only After Object Stops

Sets that jiggling occurs only after a moving object stops, not while it moves.

Stiffness

See Stiffness.

Damping

See Damping.

Jiggle Weight

See Weight.

Force Along Normal

Sets how much jiggling occurs in directions normal to the surface.

Force On Tangent

Sets how much jiggling occurs in directions tangent to the surface.

Motion Multiplier

If you select Enable Only After Object Stops (see Enable), the Motion Multiplier scales how much the object jiggles after it stops moving.

Direction Bias

Sets the direction of a surface’s jiggle relative to the direction of its normals. A Direction Bias of 1.000 causes a jiggle deformed surface to move only in the direction of its normals and a Direction Bias of -1.000 causes a jiggle deformed surface to move only in the opposite direction of its normals. A Direction Bias of 0.000 causes the jiggle deformed surface to move in both directions. The default Direction Bias value is 0.000.

You can use the Direction Bias attribute to prevent any unwanted collapsing of a jiggle deformed surface. For example, if you are animating the jiggly stomach of a sumo wrestler, you can set the Direction Bias attribute’s value to 1.000 so that the surface of the character’s stomach will only jiggle outward.

Ignore Transform

Disk Cache Attributes

Disk Cache

If you have created jiggle cache for the jiggle animation controlled by this jiggle node, this field displays the name of the jiggle cache node. You can click the arrow button to the right of the name to view the jiggle cache settings. See To create disk cache for jiggle deformers.

Warning

To avoid unexpected deformations, do not change the number of a deformable object’s points after you create a jiggle deformer.