Set with lets you use a curve to define where contents are added to a fluid container. Like a painted fluid stroke, the curve does
not emit the fluid but instead inserts fluid samples into the fluid container. When setting fluid contents from a curve, the
container’s fluid must be set to dynamic or static. See Create dynamic fluid effects or Create non-dynamic fluid effects.
To add fluid contents with a curve
- Create a 2D or 3D fluid container with or without an emitter.
See Create a fluid container with a fluid emitter.
- Draw a curve within the fluid container.
See Draw curves in the NURBS Modeling guide.
Note
If the curve extends past the boundaries of the container, fluid contents are added to the container only where the curve
is within its boundaries, and the number of fluid samples are calculated for the entire curve.
- Select the curve and the fluid container, and then select Fluid Effects > Add/Edit Contents > With Curve > .
The window appears.
- Set the options for the fluid contents that are placed in the container by the curve. See Fluid Effects > Add/Edit Contents > With Curve.
- Click one of the following:
- Choose to apply the defined fluid settings to the fluid contents that are inserted by the curve. The window closes.
- Choose to apply the defined fluid settings to the fluid contents that are inserted by the curve. The window remains open.
- Choose to disregard any additions or changes to the fluid settings. The window closes.
- Set the initial state of your fluid. See Set the initial state of a fluid.
You must set the initial state of your fluid to retain the contents added to your fluid container by the curve.
Note
You now have the option to delete the curve. This will not affect the contents of the container.