Specifies the structure of the lattice in the lattice’s local STU space. STU space provides a special coordinate system for specifying the structure of lattices.
You can specify the lattice’s structure in terms of S, T, and U divisions. When you specify the divisions, you also indirectly specify the number of lattice points in the lattice, because the lattice points are located where the divisions meet on the lattice’s exterior. The greater the number of divisions, the greater the lattice point resolution.
Though your control over the deformation increases with the number of lattice points, the performance may be affected.
The default settings are: S has 2 divisions, T has 5 divisions, and U has 2 divisions, which provides 20 lattice points.
Only available if Local Mode is on. Specifies the extent of each lattice point’s local influence in terms of the lattice’s local STU space. The default settings are: S has 2 divisions, T has 2 divisions, and U has 2 divisions. With the default setting, each lattice point can only influence the deformable object’s points that are at most two divisions away (in S, T, or U) from the lattice point.
Specifies whether the lattice is centered around the selected deformable object(s), or positioned at the workspace origin.
Typically you would want the lattice centered around the object(s) so that you can create deformation effects right after you create the deformer. However, you might want the object to be initially free of the lattice’s influence, deforming only when it moves into the base lattice’s space. For example, you might develop a ghost (the deformable object) that could squeeze through a keyhole-shaped influence lattice and then pop out on the other side, resuming its original shape.
Turn on Positioning to center the lattice and turn off Positioning to put the lattice at the workspace origin. Default is on.
Specifies whether to freeze the lattice deformation mapping. If frozen (checked on), components of objects being deformed that are inside the influence lattice remain fixed inside the lattice and affected only by the influence lattice, even if you transform (move, rotate, or scale) the object or the base lattice. For more information, see Freezing the lattice deformation mapping. Default is off.
Specifies the range of influence that the lattice deformer will have on its target object’s points. Lets you transform all an object’s points, even when parts of the object are outside of the lattice.
Transforming object points outside of the lattice is useful when you want to maintain a normal lattice deformation for objects that randomly pop outside of the lattice. For example, maintaining lattice deformations when chaining lattices together.
Specifies the distance from the base lattice up to which points are affected by the lattice deformer. The units of falloff distance are measured in lattice widths. For example, a Falloff Distance value of 3.0 sets the falloff distance to 3 lattice widths.
The falloff degrades linearly from the edge of the base lattice to the specified falloff distance. This option is available only when Transform If Within Falloff is on.
See Advanced deformer options.
Specifies the placement of the deformer node in the deformable object’s history. For more information about deformer placement, see Deformation order.
Specifies the name of a new partition that will include the deformer set. The suggested partition name is deformPartition, which will be created if it does not already exist. Typically, you might put all your exclusive deformer sets in the partition named deformPartition. However, you can create as many partitions as you like, and name them whatever you want. Only available if Exclusive is on.