Specifies whether the cluster deformation will occur only when the cluster deformer handle itself is transformed (moved, rotated, or scaled). With Relative turned on, only transformations to the cluster deformer handle itself will cause deformation effects. With Relative turned off, transformations to objects parented to the cluster deformer handle can cause deformation effects.
For example, suppose you are using a cluster deformer to smooth deformation effects around the wrist joint of a character’s skinned arm. If you create a cluster deformer with Relative turned on, and then parent the cluster deformer handle to a wrist joint, you can rotate the shoulder joint without causing cluster deformation effects around the wrist. But when you move the cluster deformer handle itself, you cause cluster deformation effects around the wrist. Default is on.
For information on these creation options, see Advanced deformer options.
Specifies the placement of the deformer node in the deformable object’s history. For more information about deformer placement, see Deformation order.
Specifies the name of a new partition that will include the deformer set. The suggested partition name is deformPartition, which will be created if it does not already exist. Typically, you might put all your exclusive deformer sets in the partition named deformPartition. However, you can create as many partitions as you like, and name them whatever you want. Only available if Exclusive is on.