Show in Contents
Add to Favorites
Home: Maya User's Guide
Share
Create an ikSCsolver node in addition to the default
Pose with Forward or Inverse Kinematics
Create a rotate plane IK handle
User Guide
>
Rigging
>
Character Setup
>
Skeletons
>
Pose with Forward or Inverse Kinematics
>
Use rotate plane IK
Topics in this section
Create a rotate plane IK handle
Pose joints with rotate plane IK handles
Create an ikRPsolver node in addition to the default