Reroot skeletons

 
 
 

You can change a skeleton’s hierarchy by changing which joint is its root joint. This process is called rerooting. You can reroot a skeleton early in its creation to test the skeleton’s behavior with different roots.

Note
  • Any IK handles that pass through the joint selected to be the new root joint will be deleted.
  • Any animation on the skeleton’s root joint will be affected by rerooting your skeleton

To reroot a skeleton

  1. Select the joint in your skeleton you want as the new root.

    If you select the child of the entire joint chain, the skeleton’s hierarchy will reverse.

    If you select a joint in the middle of the skeleton, two separate hierarchies below the root joint will be created.

  2. In the Animation menu set (press F2), select Skeleton > Reroot Skeleton.

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