The items in this menu let you set the contents of this specific panel as well as the overall layout and panel contents.
Items
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Lets you change to a perspective view or create a new perspective view.
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Lets you change to an orthographic view or create a new orthographic view.
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Lets you change to stereo mode or create a new stereo camera. All stereo cameras that you have created, as well as all custom
rigs that you have registered are listed in the sub-menu.
Displays a menu containing the following:
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Opens the , where you can view objects and their attributes hierarchically.
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Opens the where you can edit visual representations of keys and animation curves (keysets). See Graph Editor in the Animation guide.
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Opens the , where you can edit event and sound synchronization and timing. For more information, see Dope Sheet overview in the Animation guide.
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Opens the , where you can create and edit time-independent clips of character animation. For more information, see Trax Editor in the Animation guide.
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Opens the , which lets you create and manipulate shots of animation to produce movie clips. See Camera Sequencer.
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Opens the , which you can use to create and edit rendering nodes, and to view and edit rendering (or shading) networks. For more information,
see Rendering.
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Opens the , which you can use to show images of shading nodes you can create, those already in your scene, and those in online libraries,
in a visual outline form. For more information, see Rendering.
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Opens the window, which you use to map textures to a polygonal model. For more information, see Polygonal Modeling.
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Opens the window, where you can test render single frames and interactively tune rendering attributes. For more information, see Rendering.
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Lets you create character deformations. For more information, see Blend Shape deformer in the Character Setup guide.
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Lets you view or edit connections between dynamics elements such as particle emitters, collisions, and so on. For more information,
see About Dynamics in the Dynamics guide.
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Opens the , which you can use to group and manipulate objects as sets and assign shading groups to geometry.
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Opens the, which you can use to specify settings for importing files by reference.
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Opens the , which you can use to edit data assigned to components.
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Opens the , where you can interactively render strokes without rendering the rest of the scene. New strokes render as you paint them
in this view. For more information, see Painting.
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Opens the Panel, where you can view and enter MEL commands.
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Switches the scene view to stereo mode.
Panel
Here are the options for the Hypergraph panel:
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Opens the , which gives you an overview of your entire scene, all objects it contains, and the relationships between those objects.
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You can open multiple at the same time. Each opened is assigned a default name and number, for example, Hypergraph 1. This option appears only if you have opened one or more
Hypergraphs.
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Opens the with scene hierarchies showing the grouping of child nodes under parent nodes in your current scene.
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Opens the showing the most recent input and output connections in your scene.
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Lets you specify how different camera views are arranged spatially in the Maya window.
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Lets you select a panel layout.
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Moves the current camera view into a separate window. The current view is replaced with the next view in the Panels list (to
see this list, select ).
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Copies the current camera view into a separate window.
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Opens the window, where you can create new panels, re-label existing panels, rename layouts, and change layout configurations.