You can create your own bake sets to be able to bake objects in different ways. To create a bake set, you must have an object
            in your scene that you want to assign to the bake set. 
         
         To create a bake set
         
         
            - Selected one or more objects for which you want to create a bake set. 
- Use one of the following methods to assign the bake set: 
                  - Click Lighting/shading > Assign New Bake Set > Texture Bake Set (to create a ) or Vertex Bake Set (to create a ). 
                  
- Right click the object, then select or. 
                  
- Use the MEL command: 
                     
createNode [textureBakeSet|vertexBakeSet]
 
 The new bake set’s attributes appear in the  (unless the  has been hidden). 
                
- Adjust the bake set’s attributes, see Adjust bake set attributes.