You can create your own bake sets to be able to bake objects in different ways. To create a bake set, you must have an object
in your scene that you want to assign to the bake set.
To create a bake set
- Selected one or more objects for which you want to create a bake set.
- Use one of the following methods to assign the bake set:
- Click Lighting/shading > Assign New Bake Set > Texture Bake Set (to create a ) or Vertex Bake Set (to create a ).
- Right click the object, then select or.
- Use the MEL command:
createNode [textureBakeSet|vertexBakeSet]
The new bake set’s attributes appear in the (unless the has been hidden).
- Adjust the bake set’s attributes, see Adjust bake set attributes.