For more information on image file backgrounds, see Image file backgrounds.
To create a 3D image file background
- Create an image file background for the perspective camera you plan to render from (see Create a static image file background or Create an animated image file background).
- Use the background as a reference to create a relatively simple surface or group of surfaces to act as stand-ins for the objects
in the background image that you want to interact with the objects in the scene.
For example, if you want an object in the scene to cast a shadow onto the floor in the background image, create a plane as
a stand-in for the floor.
- Scale and, or position the stand-in surfaces so that they are directly over the correct areas of the background image.
- In, select , and assign the new material to the stand-in surfaces. The stand-in surfaces have the same color as the objects in the background
image that they represent.
- You can now make objects in the scene appear to move behind objects in the background image by moving them behind the stand-in
surfaces.
The objects in the scene also appear to cast shadows onto the objects in the background image by casting shadows onto the
stand-in surfaces. Consider the following:
- To make objects in the background image appear to cast shadows onto objects in the scene, in the section of the stand-in surfaces’ , turn on .
- To make the objects in the scene appear to accurately reflect objects in the background image, in the section of the stand-in surface’s , turn on . is on by default.
To make objects in the scene accurately reflect the objects in the background image
- Assign a or material (for example) to the stand-in surfaces. Do not use a material.
- Map a projection texture to—right-click the texture to select when applying the texture in the window, or if importing a file, select from File > Import.
- Map the background image to theattribute, set to , and set to the camera with the background image.
The stand-in surfaces now have the same color as the objects in the background image they represent and the objects in the
scene accurately reflect the objects in the background image. However, it also means you have to illuminate the stand-in surfaces
properly to make them look identical to the objects in the background image that they represent.