Maya animation provides you with the powerful tools you need to bring the characters and objects in your scenes to life. These
tools give you the freedom to animate any attribute of an object and the control you need to successfully transform joints
and bones, IK handles, and models over time.
In this guide, you can find information on the various animation techniques in Maya, how to use the different types of animation,
and how to preview, playback, and save your animations.
This guide focuses on the following types of animation in Maya:
- Keyframe animation lets you transform objects or skeletons over time by setting keyframes. For example, you can keyframe the joints and IK handles
of a character’s arm to create an animation of its arm waving. For more information, see Keyframe Animation.
- Driven key animation lets you link and drive the attributes of one object with those of another object by setting driven keys. For example, you
can key a character’s X and Z translations as attributes and a door model’s Y rotation as the attribute to create an animation of a character and a swinging door. For more information, see Driven keys.
- Nonlinear animation lets you split, duplicate, and blend animation clips to achieve the motion effects that you want. For example, you can use
nonlinear animation to create a looping walk cycle for one of your characters. For more information, see What is nonlinear animation?.
- Path animation lets you set a curve as an animation path for an object. When you attach an object to a motion path, it follows the curve
during its animation. For example, when you assign a car model to a motion path that follows a road in your scene, the car
follows the road when you play the animation. For more information, see Path Animation.
- Motion capture animation lets you use imported motion capture data to apply realistic motion to the characters in your scene. For example, you can
use the captured motion of a horse to animate the skeleton of a quadruped model. For more information, see Motion Capture Animation.
- Layered animation lets you create and blend animation on separate layers. You can modify an animation sequence on layers without permanently
altering the original, or simply organize your keyframe animation onto layers. See What are animation layers?
- Dynamic animation lets you create realistic motion using the rules of physics to simulate natural forces. For example, you can use Maya® Dynamics™ to create effects such as sparks spraying from a welding torch or hail falling from the sky. For more information, see Dynamic Animation in the Dynamics and Effects guide.
- Expressions are instructions that you can type to animate attributes. For example, you can write an expression formula that animates
the flapping of a bird’s wings. For more information, see Animation expressions in the Expressions guide.