Animate > Set Breakdown

 
 
 

For more information on Breakdowns, see Breakdowns.

Note

Breakdowns that do not have adjacent keys are unbounded. These breakdowns work like regular keys when you place, edit, and move them.

Animate > Set Breakdown >

Opens the Set Breakdown Options window.

Set Breakdowns on

Specifies which attributes will have breakdowns set on them.

All Keyable Attributes

Sets breakdowns on all attributes of the selected object(s).

All Manipulator Handles

Sets breakdowns on attributes affected by the selected manipulator. For example, when using the Move Tool, breakdowns will be set on the TranslateX, Y, and Z attributes only.

Current Manipulator Handle

Sets breakdowns on attributes affected by the selected manipulator handle. For example, when using the Move Tool’s X translation handle, breakdowns are set on the Translate X attribute only.

Set Breakdowns at

Specifies on what time the breakdowns are set.

Current Time

Sets breakdowns at the current time only.

Prompt

Maya prompts for the times when setting breakdowns.

Hierarchy

Specifies which objects in a parent-child hierarchy will have breakdowns set on them.

Selected

Sets breakdowns only on attributes of the selected object.

Below

Sets breakdowns on attributes of the selected object and its child objects.

Channels

Specifies what channels will have breakdowns set on them.

All Keyable

Sets breakdowns on all the channels of the selected object.

From Channel Box

Sets breakdowns on the selected channels of the selected object.

Control Points

Sets breakdowns on the control points of the selected objects. Control points are NURBS CVs, polygonal vertices, or lattice points. Be aware that if Control Points is on and you add breakdowns to an object with many control points, such as a complex NURBS surface, you’ll set a large number of breakdowns. This slows Maya operation. If you also set Hierarchy to Below, you might slow Maya operation even more. Turn on these options only when necessary.

If you delete the construction history of an object with CVs that have breakdowns or keys, the animation will no longer work correctly.

Shapes

If on, sets breakdowns on the attributes of an object’s shape node and transform node. If off, breakdowns will be set only on the attributes of the transform node.