For more information on , see Breakdowns.
Note
that do not have adjacent keys are unbounded. These breakdowns work like regular keys when you place, edit, and move them.
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Opens the window.
Specifies which attributes will have breakdowns set on them.
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Sets breakdowns on all attributes of the selected object(s).
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Sets breakdowns on attributes affected by the selected manipulator. For example, when using the , breakdowns will be set on the , , and attributes only.
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Sets breakdowns on attributes affected by the selected manipulator handle. For example, when using the’s translation handle, breakdowns are set on the attribute only.
Specifies on what time the breakdowns are set.
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Sets breakdowns at the current time only.
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Maya prompts for the times when setting breakdowns.
Specifies which objects in a parent-child hierarchy will have breakdowns set on them.
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Sets breakdowns only on attributes of the selected object.
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Sets breakdowns on attributes of the selected object and its child objects.
Specifies what channels will have breakdowns set on them.
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Sets breakdowns on all the channels of the selected object.
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Sets breakdowns on the selected channels of the selected object.
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Sets breakdowns on the control points of the selected objects. are NURBS CVs, polygonal vertices, or lattice points. Be aware that if is on and you add breakdowns to an object with many control points, such as a complex NURBS surface, you’ll set a large number
of breakdowns. This slows Maya operation. If you also set to , you might slow Maya operation even more. Turn on these options only when necessary.
If you delete the construction history of an object with CVs that have breakdowns or keys, the animation will no longer work
correctly.
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If on, sets breakdowns on the attributes of an object’s shape node and transform node. If off, breakdowns will be set only
on the attributes of the transform node.