Animate > Ghost Selected

 
 
 

Turns ghosting on for all selected objects. See Ghosting animated objects and Ghost an object.

Animate > Ghost Selected >

Note

You can also set local ghosting options with the Ghosting Information attributes. To access these attributes, select Attribute Editor > objectShape > Object Display.

Type of Ghosting

Set one of the following options:

Global Preferences

Uses the ghosting settings you set in the Animation (Display) preferences when you select Window > Settings/Preferences > Preferences.

Custom Frames

Generates ghosts at the frames specified in the Frames To Display field.

Custom Frame Steps

Controls the number and spacing of ghosts for frames.

Custom Key Steps

Controls the number and spacing of ghosts for keyframes.

Keyframes

Generates ghosts at the range of keyframes defined by the Frame Range options.

Frames to Display

Lets you define a list of frames at which ghosts are generated for the current object. When entering frame numbers, use the following syntax:

#, #, #, #

For example: 1, 5, 10, 15. This field is available only when the ghosting type is Custom Frames.

Steps Before Current Frame

Only available when the ghosting type is Custom Frame Steps or Custom Key Steps.

When the ghosting type is set to Custom Frame Steps, this field sets the number of ghosts that appear before the current frame. Spacing of these ghosts is defined by the Step Size field.

When the ghosting type is set to Custom Key Steps, this field sets the number of ghosts that appear before the current frame. Spacing of these ghosts is defined by the number of keyframes on an object and the Step Size.

Steps After Current Frame

Only available when the ghosting type is Custom Frame Steps or Custom Key Steps.

For Custom Frame Steps, this field sets the number of ghosts that appear after the current frame. Spacing of these ghosts is defined by the Step Size field.

For Custom Key Steps, this field sets the number of ghosts that appear after the current frame. Spacing of these ghosts is defined by the number of keyframes on an object and the Step Size.

Step Size

Only available when the ghosting type is Custom Frame Steps or Custom Key Steps.

For Custom Frame Steps, Step Size determines the number of frames between each ghost. For example, if the Step Size is 10, every tenth frame is ghosted.

For Custom Key Steps, Step Size and the number of keyframes control the spacing of ghosts. For example, if the Step Size is 2, then every other key is ghosted.

Frame Range

These options are available only when the ghosting type is Keyframes.

Time Slider

Generates a ghost of the current object at every keyframe on the Time Slider.

Start/End

Generates a ghost of the current object at the keyframes between the specified Start Frame and End Frame.

Start Frame

The frame at which the ghosting of keyframes begins. This field is available only when Start/End under Frame Range is selected.

End Frame

The frame at which the ghosting of keyframes ends. This field is available only when Start/End under Frame Range is selected.

Hierarchy

The specified ghost options are applied to the entire hierarchy below the selected joint or object. If Hierarchy is not selected, only the selected object is affected by the Ghost Options.

Note
  • Hierarchy can seriously affect performance. We recommend that you use Hierarchy sparingly.
  • For Custom Key Steps and Keyframes, ghosts only appear for objects in the hierarchy that possess keyframes, unless Ghost Driver is on.
Use Ghost Driver

Set the following option:

Note

Ghost Driver is relevant for only keyframe-based ghosting.

When on, the specified keys from the first selected object drive the ghosting for the rest of the selected objects. When off, all the selected objects use their own keys for ghosting.Use Ghost Driver is useful for comparing timing.

Object Type

Lets you specify which parts of a character are ghosted. See Previewing animation.

When ghosting hierarchical characters, turn on Hierarchy in the Ghost Options window if you want to limit which parts of a character’s children are ghosted.

Geometry

Only the geometry of the current object is ghosted.

Locator

Only the locators for the current object are ghosted.

Joint

Only the joints and bones for the current object are ghosted.

All Other Types

Only the parts of the current object that are not geometry, locators, or joints are ghosted.