Turns ghosting on for all selected objects. See Ghosting animated objects and Ghost an object.
You can also set local ghosting options with the Ghosting Information attributes. To access these attributes, select Attribute Editor > objectShape > Object Display.
Set one of the following options:
Uses the ghosting settings you set in the Animation (Display) preferences when you select Window > Settings/Preferences > Preferences.
Only available when the ghosting type is Custom Frame Steps or Custom Key Steps.
When the ghosting type is set to Custom Frame Steps, this field sets the number of ghosts that appear before the current frame. Spacing of these ghosts is defined by the Step Size field.
When the ghosting type is set to Custom Key Steps, this field sets the number of ghosts that appear before the current frame. Spacing of these ghosts is defined by the number of keyframes on an object and the Step Size.
Only available when the ghosting type is Custom Frame Steps or Custom Key Steps.
For Custom Frame Steps, this field sets the number of ghosts that appear after the current frame. Spacing of these ghosts is defined by the Step Size field.
For Custom Key Steps, this field sets the number of ghosts that appear after the current frame. Spacing of these ghosts is defined by the number of keyframes on an object and the Step Size.
Only available when the ghosting type is Custom Frame Steps or Custom Key Steps.
For Custom Frame Steps, Step Size determines the number of frames between each ghost. For example, if the Step Size is 10, every tenth frame is ghosted.
For Custom Key Steps, Step Size and the number of keyframes control the spacing of ghosts. For example, if the Step Size is 2, then every other key is ghosted.
Lets you specify which parts of a character are ghosted. See Previewing animation.
When ghosting hierarchical characters, turn on Hierarchy in the Ghost Options window if you want to limit which parts of a character’s children are ghosted.