dynPaintEditor is undoable, queryable, and editable.
Create a editor window that can be painted into
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
exists(ex)
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boolean
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Returns true|false depending upon whether the
specified object exists. Other flags are ignored.
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defineTemplate(dt)
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string
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Puts a command in a mode where any other flags and args are
parsed and added to the command template specified in the argument.
They will be used as default arguments in any subsequent
invocations of the command when templateName is set as the
current template.
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useTemplate(ut)
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string
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Force the command to use a command template other than
the current one.
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panel(pnl)
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string
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Specifies the panel that the editor belongs to. By default if
an editor is created in the create callback of a scripted panel it
will belong to that panel. If an editor doesn't belong to a panel
it will be deleted when the window that it is in is deleted.
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parent(p)
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string
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Specifies the parent layout for this editor. This flag will only
have an effect if the editor is currently un-parented.
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unParent(up)
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boolean
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Specifies that the editor should be removed from its layout.
This cannot be used with query.
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control(ctl)
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boolean
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Query only. Returns the top level control for this editor.
Usually used for getting a parent to attach popup menus.
Caution: It is possible, at times, for an editor to exist without a
control. This flag returns "NONE" if no control is present.
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mainListConnection(mlc)
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string
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Specifies the name of a selectionConnection object which the
editor will use as its source of content. The editor will
only display items contained in the selectionConnection object.
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forceMainConnection(fmc)
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string
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Specifies the name of a selectionConnection object which the
editor will use as its source of content. The editor will only
display items contained in the selectionConnection object. This is
a variant of the -mainListConnection flag in that it will force a
change even when the connection is locked. This flag is used to
reduce the overhead when using the -unlockMainConnection
, -mainListConnection, -lockMainConnection flags in immediate
succession.
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selectionConnection(slc)
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string
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Specifies the name of a selectionConnection object which the
editor will synchronize with its own selection list. As the user
selects things in this editor, they will be selected in the
selectionConnection object. If the object undergoes changes, the
editor updates to show the change.
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highlightConnection(hlc)
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string
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Specifies the name of a selectionConnection object which
the editor will synchronize with its highlight list. Not all
editors have a highlight list. For those that do, it is a secondary
selection list.
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filter(f)
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string
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Specifies the name of an itemFilter object to be placed on this editor.
This filters the information coming onto the main list
of the editor.
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lockMainConnection(lck)
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boolean
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Locks the current list of objects within the mainConnection,
so that only those objects are displayed within the editor.
Further changes to the original mainConnection are ignored.
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stateString(sts)
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boolean
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Query only flag. Returns the MEL command that will edit an
editor to match the current editor state. The returned command string
uses the string variable $editorName in place of a specific name.
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unlockMainConnection(ulk)
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boolean
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Unlocks the mainConnection, effectively restoring the original
mainConnection (if it is still available), and dynamic updates.
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updateMainConnection(upd)
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boolean
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Causes a locked mainConnection to be updated from the orginal
mainConnection, but preserves the lock state.
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docTag(dtg)
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string
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Attaches a tag to the Maya editor.
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scaleRed(sr)
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float
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Define the scaling factor for the red component
in the View. The default value is 1 and can be
between -1000 to +1000
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scaleGreen(sg)
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float
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Define the scaling factor for the green component
in the View. The default value is 1 and can be
between -1000 to +1000
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scaleBlue(sb)
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float
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Define the scaling factor for the blue component
in the View. The default value is 1 and can be
between -1000 to +1000
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singleBuffer(sbf)
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boolean
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Set the display in single buffer mode
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doubleBuffer(dbf)
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boolean
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Set the display in double buffer mode
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changeCommand(cc)
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[string, string, string, string]
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Parameters:
- First string: command
- Second string: editorName
- Third string: editorCmd
- Fourth string: updateFunc
Call the command when something changes in the editor The command
should have this prototype :
command(string $editor, string $editorCmd, string $updateFunc, int $reason)
The possible reasons could be :
- 0: no particular reason
- 1: scale color
- 2: buffer (single/double)
- 3: axis
- 4: image displayed
- 5: image saved in memory
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displayImage(di)
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int
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Set a particular image in the Editor Image Stack as the current Editor Image.
Images are added to the Editor Image Stack using the "si/saveImage" flag.
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loadImage(li)
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string
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load an image from disk and set it as the current Editor Image
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writeImage(wi)
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string
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write the current Editor Image to disk
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displayStyle(dst)
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string
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Set the mode to display the image. Valid values are:
- "color" to display the basic RGB image
- "mask" to display the mask channel
- "lum" to display the luminance of the image
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removeImage(ri)
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boolean
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remove the current Editor Image from the Editor Image Stack
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removeAllImages(ra)
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boolean
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remove all the Editor Images from the Editor Image Stack
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saveImage(si)
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boolean
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save the current Editor Image to memory. Saved Editor Images are
stored in an Editor Image Stack. The most recently saved image is stored in
position 0, the second most recently saved image in position 1,
and so on... To set the current Editor Image to a previously saved
image use the "di/displayImage" flag.
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nbImages(nim)
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boolean
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returns the number of images
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displayAppearance(dsa)
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string
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Sets the display appearance of the model panel. Possible
values are "wireframe", "points", "boundingBox", "smoothShaded",
"flatShaded". This flag may be used with the -interactive
and -default flags. Note that only "wireframe", "points", and
"boundingBox" are valid for the interactive mode.
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displayLights(dsl)
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string
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Sets the lighting for shaded mode. Possible values are "selected",
"active", "all", "default".
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displayTextures(dtx)
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boolean
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Turns on or off display of textures in shaded mode
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menu(mn)
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string
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Sets the name of the script used to build a menu in the editor. The script
takes the editor name as an argument.
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newImage(ni)
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[int, int, float, float, float]
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Starts a new image in edit mode, setting the resolution to
the integer values (X,Y) and clearing the buffer to the floating point
values (R,G,B). In Query mode, this returns the (X,Y) resolution of the
current Image.
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clear(cl)
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[float, float, float]
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Clears the buffer (if in Canvas mode) to the floating point
values (R,G,B).
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wrap(wr)
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[boolean, boolean]
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For Canvas mode, should the buffer wrap in U, and V
(respectively) when painting.
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zoom(zm)
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float
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Zooms the Canvas image by the specified value.
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camera(cam)
|
string
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Sets the name of the camera which the Paint Effects panel
looks through.
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paintAll(pa)
|
float
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Redraws the buffer in current refresh mode.
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rollImage(rig)
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[float, float]
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In Canvas mode, this rolls the image by the floating point
values (X,Y). X and Y are between 0 (no roll) and 1 (full roll). A
value of .5 rolls the image 50% (ie. the border moves to the center of the screen.
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tileSize(ts)
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int
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Sets the size of the tile for the hardware texture redraw of the display buffer.
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snapShot(snp)
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boolean
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Takes a snapshot of the current camera view.
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undoCache(uc)
|
boolean
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By default the last image is cached for undo. If this is set false, then
undoing will be disabled in canvas mode and undo in scene mode will force a full
refresh. Less memory will be used if this is set false before the first clear or
refresh of the current scene.
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canvasUndo(cu)
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boolean
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Does a fast undo in Canvas mode. This is a special undo because
we are not using any history when we paint in Canvas mode so we
provide a single level undo for the Canvas.
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canvasMode(cm)
|
boolean
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Sets the Paint Effects panel into Canvas mode if true.
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redrawLast(rl)
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boolean
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Redraws the last stroke again. Useful when it's brush has just
changed. This feature does a fast undo and redraws the stroke again.
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refreshMode(rmd)
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int
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Sets the refresh mode to the specified value. 0 - Do not draw
strokes on refresh, 1 - Redraw strokes in wireframe mode, 2 -
Redraw strokes in final rendered mode.
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autoSave(autoSave)
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boolean
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For Canvas mode, this determines if the buffer will be saved
to a disk file after every stroke. Good for painting textures and
viewing the results in shaded display in the model view.
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saveAlpha(sa)
|
boolean
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For Canvas mode, this determines if the alpha will be saved when
storing the canvas to a disk file.
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drawContext(drc)
|
boolean
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Returns the name of the context.
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activeOnly(ao)
|
boolean
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For Scene mode, this determines if only the active strokes will
be refreshed.
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fileName(fil)
|
string
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This sets the file to which the canvas will be saved.
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saveBumpmap(sbm)
|
string
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Saves the current buffer as a bump map to the specified file.
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iconGrab(ig)
|
boolean
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This puts the Paint Effects panel into Grab Icon mode where the
user is expected to drag out a section of the screen to be made into
an icon.
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displayFog(dfg)
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boolean
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For Scene mode, this determines if fog will be displayed in
the Paint Effects panel when refreshing the scene. If fog is on,
but this is off, fog will only be drawn on the strokes, not the
rest of the scene.
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currentCanvasSize(ccs)
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boolean
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In Query mode, this returns the (X,Y) resolution of the
current canvas.
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