Troubleshoot depth map shadow settings and volumes
 
 
 

To cast shadows into volumes you have to increase the number of Volume Samples in the Render Stats section of the shape node (coneShape1). This is standard procedure for ray trace shadows. mental ray requires you to do the same thing for Dmap shadows. To eliminate Dmap shadow artifacts on the cone boundary try increasing Samples in the mental ray Shadow Map Overrides section of the light shape node.